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booklets infocom players puzzles fiction computer before infocoms exploded popularity request receive written response number requests proved telephone system invention replaced



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InvisiClue..
InvisiClues were hint booklets sold by Infocom to help players solve puzzles in ... a b InvisiClues Introduction from the Infocom Homepage (hosted by The University ...

InvisiClue..
InvisiClues. Welcome to the NEW InvisiClues page. With the previous version of the ... Zork I: The Great Underground Empire. Zork II: The Wizard of Frobozz ...

The Hitchhiker..
InvisiClues(tm) Hint Booklet for The Hitchhiker's Guide to the Galaxy. Sample Question. How can I tell the difference between a Vogon and a pile of Fronurbdi Fire ...

'Invisiclu..
Lucian Smith's game hints in the style of Infocom's InvisiClues. ... I've tried to perpetuate the style of the original Invisiclues in two other ways, as well. ...

The Infocom Gallery: Suspect InvisiClue..
High-quality scans of Infocom's Suspect InvisiClues. ... The purpose of InvisiClues hint booklets is to maximize your enjoyment of the ...

The Infocom Gallery: Wishbringe..
High-quality scans of Infocom's Wishbringer InvisiClues. ... The purpose of InvisiClues hint booklets is to maximize your enjoyment of the ...



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InvisiClues

InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.

Before Infocom's games exploded in popularity, players could request hints by mail and receive a type-written sheet in response. When the number of requests proved unmanageable, the Zork Users Group began a pay-per-hint telephone system. The invention of InvisiClues replaced this system and was revolutionary: a player could often buy a hint book at the same time and at the same location as the game itself.

Questions relating to the game were printed in the book, for example, the InvisiClues for Zork I contained the question "How can I kill the songbird?" A series of "empty" boxes located below or following the text contained the answers, printed in invisible ink.The contents of each box could be revealed by using a highlighter-like marker that came with the book. Over time, the ink degraded and the text reverted to invisibility.

To discourage players from accidentally learning what awaited by reading all the questions, each booklet contained a number of plausible-sounding "fake" questions. Revealing these answers typically resulted in a mild scolding. Several "non-puzzles" also had questions, such as the songbird example used above. The answer to these was typically a tersely-worded statement saying "You can't do that", often proceeded by one or more items reading "This space intentionally left blank" or, on occasion, showed false clues such as "How Do I get off the roof of the House?" the clue being "How did you get up there?". Even the answers to real questions began with vague hints, so a player could choose to stop short of getting explicit solutions to the puzzles.

Some books also contained maps and other supplements that aided in solving the games.

Though InvisiClues, like the games themselves, are no longer available, a few Internet sites have recreated the booklets. Typically, either all the answers are printed normally on the site or the user must "highlight" a section by clicking and dragging the mouse to reveal the hints.

The InvisiClues were included in a hint booklet packaged with The Lost Treasures of Infocom. However, the InvisiClues packaged with the Treasures were not produced to Infocom's high standards:

The clues were not written in invisible ink, which made it easy to accidentally getting answers to puzzles.

Some of the hints were missing

There were many errors, such as missspellings, mis-capitalizations, formatting issues and punctuation errors.

The clues were not included with The Lost Treasures of Infocom II. However, there was a pay-per-minute card included. In the Solid Gold line typing "HINT" twice would allow you to access Invisiclues from in-game.



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